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Hello! I’m Anthony, and I’m a Level Designer

I’m a passionate and versatile Level Designer based in Boston, Massachusetts, recently graduated from Fitchburg State University. My focus is on crafting engaging and immersive game spaces that enhance player experience. I specialize in designing layouts with strong flow, pacing, and player agency, ensuring levels are both compelling and interactive.

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Beyond level design, my background in 2D Art, Narrative Design, 2D Animation, and 3D Animation deepens my understanding of game development, allowing me to integrate storytelling and visual composition into my designs effectively.

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When I’m not designing levels, I enjoy playing and analyzing games on my YouTube channel, where I’ve built a community of over 1,000 members. Through these sessions, I explore design concepts, showcase my projects, and engage with fellow gamers to discuss what makes great levels work. 

You also might find me putting Peeps in the microwave... because nothing says culinary genius like a sugary marshmallow explosion at 900 watts.

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I’m fired up to apply my level design skills in a team setting—building immersive, memorable gameplay experiences that keep players hooked and exploring!​

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Resume Download

Skills

 Level Design 

 3D Animation 

 Character Animation 

 2D Animation 

 3D Modeling 

 Concept Art 

 Concept Art 

 Storytelling 

 Artistic Vision 

Software Proficiency

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 Photoshop 

Clip Studio Paint

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 Animate 

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 Unity 

 Unreal Engine 

I create concept sketches, paintovers, and textures that help visualize atmosphere, layout, and storytelling across game worlds and scenes.

Godot

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 Maya 

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 Blender 

Advanced in game development, with expertise in level design and art implementation across both 3D and 2D projects.

Skilled in 3D modeling and animation, with expertise in creating assets, characters, and environments for both static and dynamic applications.

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 GitHub/Gitkraken 

Miro

Trello

Proficient in version control, collaborative brainstorming, and task management tools, with expertise in managing code workflows, visualizing ideas, and organizing project tasks efficiently.

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 Substance Painter

 Substance Designer

Skilled in texture creation and material design, with expertise in crafting detailed, customizable assets and procedural textures for both 3D models and game environments.

 Microsoft Office 

Advanced in office tools for creating documents, presentations, and managing data to support projects and communication.

Experience

WhatIF Foods - Gen Z Connectivity Innovator

Remotely at home

June 2023 - Sept 2023

Game Design Student at Fitchburg State University

Fitchburg, MA, United States of America

 September 2019 - May 2023 

Montserrat College of Art - Precollege Summer Program

Beverly, MA, United States of America

 July 2018 

Press F to recruit

© 2025 by Anthony Gatturna anthonygatturna@gmail.com

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