
Level Designer

Hello! I’m Anthony, and I’m a Level Designer
I’m a passionate and versatile Level Designer based in Boston, Massachusetts, recently graduated from Fitchburg State University. My focus is on crafting engaging and immersive game spaces that enhance player experience. I specialize in designing layouts with strong flow, pacing, and player agency, ensuring levels are both compelling and interactive.
​
Beyond level design, my background in 2D Art, Narrative Design, 2D Animation, and 3D Animation deepens my understanding of game development, allowing me to integrate storytelling and visual composition into my designs effectively.
​
When I’m not designing levels, I enjoy playing and analyzing games on my YouTube channel, where I’ve built a community of over 1,000 members. Through these sessions, I explore design concepts, showcase my projects, and engage with fellow gamers to discuss what makes great levels work.
You also might find me putting Peeps in the microwave... because nothing says culinary genius like a sugary marshmallow explosion at 900 watts.
​
I’m fired up to apply my level design skills in a team setting—building immersive, memorable gameplay experiences that keep players hooked and exploring!​
​
Resume Download
Skills
Level Design
3D Animation
Character Animation
2D Animation
3D Modeling
Concept Art
Concept Art
Storytelling
Artistic Vision
Software Proficiency

Photoshop

Clip Studio Paint

Animate

Unity
Unreal Engine
I create concept sketches, paintovers, and textures that help visualize atmosphere, layout, and storytelling across game worlds and scenes.


Godot

Maya

Blender
Advanced in game development, with expertise in level design and art implementation across both 3D and 2D projects.
Skilled in 3D modeling and animation, with expertise in creating assets, characters, and environments for both static and dynamic applications.

GitHub/Gitkraken

Miro

Trello
Proficient in version control, collaborative brainstorming, and task management tools, with expertise in managing code workflows, visualizing ideas, and organizing project tasks efficiently.

Substance Painter

Substance Designer
Skilled in texture creation and material design, with expertise in crafting detailed, customizable assets and procedural textures for both 3D models and game environments.

Microsoft Office
Advanced in office tools for creating documents, presentations, and managing data to support projects and communication.
Experience
WhatIF Foods - Gen Z Connectivity Innovator
Remotely at home
June 2023 - Sept 2023
Game Design Student at Fitchburg State University
Fitchburg, MA, United States of America
September 2019 - May 2023
Montserrat College of Art - Precollege Summer Program
Beverly, MA, United States of America
July 2018

Press F to recruit







